New Claude Rules: A Brake on AI Game Cloning?
Last week, Anthropic took an important step by introducing a new guideline in its Claude models, designed to prevent the recreation of specific video games. This measure, while it may protect the company from some legal liabilities, is unlikely to contain the massive wave of AI-assisted game copies and adaptations that has emerged in recent months.
The change was first noted by an AI decompilation enthusiast known as "chasm," who highlighted the addition of a new rule to the Claude Code prompt around October 27. The rule, identified as "tengu_heron_brook," instructs the model to create original and genre games but prohibits the recreation of existing games, even if renamed or presented as original. This update was confirmed by XDA, which verified the presence of the rule in version 2.1.314 of Claude Code, released on October 30.
The Wave of AI Copies
The introduction of this new guideline comes at a time when AI coding tools are driving a surge of game projects based on existing works. This includes quick copies of game demos, which leave some developers wary of showcasing their early work publicly, as well as thousands of retro game decompilation and porting projects. Thanks to AI tools, what once required meticulous human effort has now become much more efficient, although some veteran programmers criticize that these projects do not reach the same level of quality as human-centered initiatives.
The situation has reached such a point that the decomp.dev community, dedicated to the "brutally difficult and time-consuming task" of game decompilation, announced its closure last month. The community maintainer, Luke Street, stated that rapidly evolving AI tools have made it clear that the "community aspect of decompilation has been broken," with newcomers rushing to port games without contributing to the process.
The Challenge of Controlling the Tide
While Anthropic's new guideline may be seen as a noble effort to contain AI game copying, it is unlikely to have a significant impact. This is because game copying enthusiasts can easily migrate to other models that have not implemented such restrictions. Even if the AI industry as a whole began to block this type of use, programmers could turn to cheaper open models that are not subject to these restrictions and are not far behind in terms of capabilities.
The new rule may bring an immediate benefit to Anthropic, helping to protect the company from potential liabilities for copyright infringement in these projects. As we have seen, AI companies face legal headaches if their models generate images based on copyrighted works. Anthropic's usage policy, which prohibits the use of Claude to infringe intellectual property, is certainly in place to protect the company legally.
However, there is a risk that Anthropic's efforts may be overly restrictive, limiting transformative game projects that build on existing works. The growing trend of using AI to merge different game concepts into one, such as adding Mario to Elden Ring or Spider-Man to Batman: Arkham Knight, raises questions about whether these are recreations of existing games that the new Claude prompt should block, or if they are legally and creatively distinct transformative works from what inspired them.
Asking an AI model to draw the line between acceptable and unacceptable game clones is a considerable challenge, even with a new two-sentence guideline in place. The question of how to ensure there is a difference between the direct recreation of a game like Tetris and a game in the Tetris genre remains complex, highlighting the difficulties in regulating AI-assisted creativity.





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